XR Development with Unity

Language of Delivery: English

Delivery Format: Online

Duration: 10 weeks

Download Syllabus

Micro-credential Description

Extended reality (XR) is the new frontier of technology, a new way to see our world. Gaining skills in XR Development (an umbrella term for augmented reality, virtual reality and mixed reality) opens up new career pathways and opportunities for roles such as: game developer, game designer, graphics engineer, AR/VR developer, game programmer, design engineer. Unity is the world’s leading platform for creating and operating interactive, real-time 3D content.

This project-based foundational micro-credential aims to equip you with the skills you need to start creating games and develop for XR with Unity, including how to use basic components, work in the editor, organize your project, and in addition, more advanced topics like scripting, working with graphics and audio in Unity, and creating levels for games. Micro-credential toolkit includes Unity; C#; AR Core; AR Kit; Microsoft Visual Studio.

Upon successful completion of the micro-credential, you will receive a Digital Badge and an Attestation of Completion.

Topics Covered

  • Introduction to Unity

  • C# Scripting

  • Introduction to VR

  • VR Interactions

  • Market-Based AR

  • Markerless AR

  • Game Jam

Learning Outcomes

Upon completion of this micro-credential, you should be able to:

  • Create original scripts and components using C#

  • Develop your own VR application

  • Create a 3D scene, add, and animate objects

  • Use XR Interaction Toolkit to add interactivity

  • Build your own AR application for iOS and Android Devices

Who Should Enrol?

This beginner-friendly micro-credential is designed for developers, product designers, product managers, generalists or for anyone wanting to expand their learning horizons and explore the rapidly growing field of XR technologies and development. It is particularly suitable for:
  • Individuals looking to learn the basics of XR Development
  • Professionals who want to have more informed conversations with developers and engineers about improving user experience for existing XR products and services
  • Developers who want to expand their technical knowledge of XR technologies and their practical application
  • UX & 3D UI interaction designers looking to expand their knowledge and technical understanding of how to construct a VR environment and build end-to-end XR solutions for clients or organizations

Fee

  • Course Starter - CAD $3,950 plus applicable taxes and administrative fees

  • Course Plus - CAD $4,950 plus applicable taxes and administrative fees. Includes access to “C# Scripting Fundamentals” online asynchronous self-paced course and access to live one-on-one support

Schedule

  • July 26-September 28 (10 weeks)

  • Tuesday & Thursday 6:30PM-8:00PM ET

  • 3 hours (two live 1.5-hour sessions) per week delivered virtually

  • At least 6 hours of independent study and project work per week

Pre-requisites

  • No prior experience with Unity is required

  • Basic computer literacy skills are necessary for a successful learning experience. These include file management, basic setup, commonOS troubleshooting, and installing software (Windows, macOS, or Linux)

Notes

Software required:

  • Unity Hub and Unity Editor

  • Microsoft Visual Studio

  • Git and GitHub

Hardware required:

  • Windows 7 SP1+, 8, 10, 64-bit versions only; Mac OS X 10.13+; Ubuntu 20.04, 18.04, and CentOS 7

  • It is strongly recommended to have a VR headset for project testing: Meta Quest 1 or 2, HTC Vive, or any other recent VR hardware

Contact us

514-800-7120
mcgill.scs@xrcourse.com

These micro-credentials are delivered by the McGill School of Continuing Studies in partnership with Circuit Stream

These micro-credentials are delivered by the McGill School of Continuing Studies in partnership with Circuit Stream

These micro-credentials are delivered by the McGill School of Continuing Studies in partnership with Circuit Stream